The Malaysia Air disaster has upended Russia's plans in Ukraine. Never one to back down, Putin has backed himself up against a wall
Time Warner's CEO may have engineered just the sort of takeover that Fox's leader is attempting
The FDA long ago concluded that routinely giving livestock antibiotics may not be safe, and advocacy groups had filed suit to make it hold hearings
The growth of Amazon's cloud business is slowing, which probably reflects frenzied competition
The reforms are four years old but have yet to be properly implemented
An $895 plastic helmet stimulates hair growth
Because of global warming, Crystal Cruises will send passengers on what it bills as the first luxury ship to "traverse the Northwest Passage"
A host of research speaks to the business advantages of having a wider-than-average face—if you're a man
Profiled companies pay the recruiting service, but job-seekers don't
By Kenji Hall
Sony's online 3D virtual world, PlayStation Home, is part social network, part multiplayer online game. It's a free download through Sony's PlayStation Network for the roughly 17 million PS3 owners. To make Home look realistic, Sony hired 37-year-old Japanese architect Kenji Ikemoto, who runs Jota Associates in Tokyo. After the architect signed on, Sony's Home team in Tokyo asked that the plaza not be flat. The rest was Ikemoto's call. "They told me: 'Here's a grassy area. Now build something,'" he said.
Ikemoto designed a split-level plaza surrounded by four buildings. It all sits on an island, and in the background, beyond a body of water, is a city located at the foot of a mountain range. In the real world, Home Square would cover 5,000 square meters (54,000 square feet). "Everything in Home can actually be built if you spent the money," Ikemoto said. To learn more about the architect of Sony's new virtual world, read on.